BVH animation files can now be loaded into the engine. Additionally, David has created an animation algorithm can translate the original humanoid BVH data to suit the specific size and dimensions of the current humanoid character you have rigged. Last but not least, once you have a BVH animation loaded, you can save it out as an ANM file which can then be utilized by the scripting layer.
The big batch of motion captured BVH animation files I used in this video can be downloaded here: http://sites.google.com/a/cgspeed.com/cgspeed/motion-capt…
The music in this video was composed by Mikko Tarmia: http://www.mikkotarmia.com/
and featured live flute performances from Anton Riehl: http://antonriehl.com
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Official Website: http://www.wolfire.com/overgrowth



